Where to find soul stones in godswar




















So, Tiastvan is at the earthworks just before the spectres strike. Against these spectral opponents, physical attacks are more disruptive than destructive - without magic it's like attacking self-repairing pieces of animated jelly, so what you need to do is give a good thwack and hope that it disrupts the form enough that it can't pull itself together, wholly or in part.

This means that arrows are nigh-useless and thrusting weapons little better, so he swings his spear at the incoming spectres like a scythe. Both the guards and the spectres have spread out so he's personally facing only one opponent. I'd call this Difficulty 6, Threat 3 - it's hard to wound them and they are actually baseline capable warriors, but while they can scale the wall better than any physical opponent, it's still distracted by having to overcome the earthworks-backed wall of the village.

Tiastvan burns Effort to give himself an extra die here. He swings his spear in a mighty arc, his weapon trailing ghostly trails as its passes through the ghost of a bearded warrior climbing over the wall and it emits a half-heard scream of rage and pain as if from a long distance and is only able to mostly pull itself together. It is Impaired. For NPCs, this means that their Difficulty to hit and Threat are both decreased by two for the duration of the scene.

Given Tiastvan's Load is 4 compared to his Free Load one, his effective Effort pool is only 2, so he only has one point of Effort left. Still, he sees his opponent hurt and presses his advantage. Since the enemy just scaled over the wall and was hurt in the process, I'm giving it a further -1 Difficulty and Threat for this turn only, to simulate it having stumbled awkwardly and not having found its footing yet.

Before it can recover, Tiastvan swings his spear again, and again its spectral form is disrupted and this time seems to dim. The creature is now Wounded. The effects are the same as Impaired but it would take a longer time to heal.

This is not going to matter against an unnamed NPC but it may retreat now. Does this spectre retreat? Its translucent features twist into a grimace of hate as it actually drops is ghost-blade and attempts to assault Tiastvan armed with nothing but its suddenly-grown spectral fangs and claws. This aggressive tactic will increase its Threat by two but decrease its Difficulty to strike by two as well.

Difficulty 2, Threat 4. The animalistic rage betrays the ghost as Tiastvan, well familiar with hunting boar, swiftly just barely evades the charge while with a perfectly-placed blow disrupts the head of the monster, dissolving it into the nothing of which it was made. This would technically be a Grave Wound rather than Defeated effect, but for nameless NPCs that's usually good enough to consider them defeated. So, Ingrid as per the altered scene roll above, we know that Ingrid is also present and wants to help the defenders.

I'll say that despite her bravery, she's not stupid and tries to help some soldiers rather than trying to face a spectre personally. I'll use a luck roll to determine how good the position is where she goes on the wall. And she uses a Luck point to make that roll 3d6 keep two. I'll say that means two soldiers here, but only wielding a hoe and short sword as weapons. She's seen enough danger in her life to not have an over-inflated sense of her capability, so she wants to dart in toward the spectre to distract it.

Her Profession applies here and I'll even let her add her Sleight of Hand, and she definitely burns Effort. The enemy has multiple opponents and she's not actually attempting to strike it, so I'll assign this Difficulty 3, Threat 3. She darts in between the two warriors, feinting a charge with her dagger, then jumping back as it turns to skewer her with its sword. This gives the two soldiers a perfect opportunity to bash their weapons into it as it's distracted, Impairing it.

Now she circles around, trying to see if she can find an opportunity to score a good hit while the soldiers fight it. It's going to be hard to find room to dart in and attack without committing to an attack, but then the soldiers are now a good distraction and the thing is hurt. Difficulty 5, Threat 1, can't use her Skill this time, Burning Effort. While one of the soldiers retreats from under its wild retaliatory attack, she and the other soldier press in their attack.

The soldier hits the spectres with a wild, paniced swing while Ingrid rakes her dagger in an overhead swing through the whole of its side and it puffs into nothingness with a brief burst of cold.

Now let's see how the rest of the garrison holds against the spectral assault. They outnumber their opponents and their second-rate equipment isn't actually a problem here: the enemy's strikes would ignore armour anyway and makeshift weapons are just about as good as proper armament.

They don't have their leader present yet, though, so Bernolf's bonuses do not apply and these spectres are fearsome enemies, in both the literal and figurative senses. Let's call it a Difficulty 5, Threat 5. There are several breakthroughs over the walls as the wave of ghost warriors surge over the wall and into its defenders. And while some are slain or beaten back by the cooperation of these unskilled but determined and experienced warriors, some are simply overcome by fear or ghostly weapons and overcome.

The spectres now turn around, trying to overwhelm the defenders in preparation for the arrival of the their physical brethren.

Now is when Ubbskattne and Hilga arrive at the scene, and as determined earlier, Hilga will end up facing attack when she arrives.

I'd say the two separate to each confront a different break-through on the wall as they see what's happening. Bernolf is still rallying the troops, though he can roll for advancement in that once this next segment is over. Hilga first. She runs to catch up on a spectre that is closing in to flank a duo of frightened soldiers fighting to old back a spectre. She sees that she won't get there in time so she shouts out to warn them.

This works, but also causes the flanking spectre to turn to face her instead. So she's facing a spectre half-gliding, half-running towards her down the earthen ramp leading up to the wall. When casting spell, the spell Difficulty is also the minimum Threat you'll face because spells can have side-effects, cost Effort and so on. You add normal Threat based on circumstances to that Threat.

The spectre is still some distance away, so I'll count it as Threat 2 for this Test. Hilga wants to blast a cloud of earth and rock out of the earthen ramp into the spectre, disrupting it through sheer volume of mass flung at it.

Turns out, earth magic is pretty good for disrupting spectres. Flinging rocks at it wouldn't be nearly as efficient. At such a close range, she can inflict a Grave Wound using this technique with Difficulty 4, Threat 4, for a total of Difficulty 4, Threat 6 for this Test. She burns Effort. There is a loud bang as a burst of rock, gravel and soil erupt from the ground straight into the onrushing spectre, which is wiped into nothingness.

Ubbskattne's turn. She picks the most dangerous spot, where two spectres have fought and scared off soldiers from a wider section of the wall and runs towards them. She shouts at them to get their attention. Do they attack her? Likely, No, they instead turn around to meet a group of warriors coming to join the fight.

She tries use her necromancy to rip them apart but while her magic is really good at it, it's harder to affect multiple targets at a longer distance.

This is Difficulty 5, Threat 5. It not only doesn't work, the spell which hits the spectres momentarily lures the warriors into complacency, believing the threat to be over, only to be swarmed by the spirits immediately afterwards.

One warrior goes down badly wounded while another stumbles back, frantically trying to fend off the spectre dogging his steps. Faced with this new situation, Ubbskattne's next spell eschews subtlety, seeking to simply fling the two spectres away from the warriors using a ghost wind that only affects incorporeal targets. Difficulty 4, Threat 4. The spectres are flung away from the warriors, one of them visually weakening from its impact on the palisade, its form dimming, while the other is flung back over the wall.

It will surely be back, but the warriors have time to regroup, with the wounded ones being taken to safety by civilians following the situation. What's the situation near Tiastvan?

Luck roll here. He runs to aid some warriors struggling with a pair of spectres but unfortunately they get overwhelmed just as he arrives, leaving him along against the pair of them! Does he have anyone near that could help after a moment? Yes, a group of warriors is running towards him, he just has to hold on for a while until the help arrives.

This being done, swings his spear in an effort to ward the spectres off rather than actually trying to harm them. This is a pure Avoidance test, Threat 6 for being outnumbered but the spectres haven't yet realised he's gone full defence. One of the spectres swoops in after a swing misses and swings its spectral shield at his face.

His face is immediately covered in frost and deadly cold, his vision going black in one eye. Thus off balance, the other spectre rushes in to grab him, meaning to drag him so it can fling him over the wall to face the incoming horde! After this, the incoming warriors tie up the other spectre, but he's still having to face the one with a hold on him. Given the difficulty of grappling something incorporeal, he elects to swing his spear while flinging himself into the ground. He's not trying to wound the spectre, only disrupt it enough to give him a moment's reprieve.

Difficulty 5, Threat 5. Including his Wound, but lower diff because of his aim here. I'm also lowering both by one because of his flinging himself to the ground, giving him better leverage but also accepting a downside. He gets away but the spectre is undeterred by his flailing. Luck roll to see how the warriors are doing. They wound the other spectre, driving it back. Now, as Tiastvan is struggling up to face his spectre's renewed assault, he gets one of them joining him. On the other hand, he's still on the ground.

Difficulty 8, Threat 6. He burns his last Effort. Bypassing the warrior, the spectre swoops in and though Tiastvan flings himself aside, he's back on the ground. Another Luck Roll. Separated and outnumbered, the two spectres are destroyed by the warriors' cooperation. Let's see how the wall is holding now. It seems like the defence has rallied pretty well, but Luck Roll may have its say.

Most of the spectres have indeed been dispatched by now and while the danger is not over, most of the breaches in the defences have been plugged and the few remaining spectres are, while still dangerous, not a major peril. But the walking dead are soon arriving at the wall, so let's see how Bernolf is doing rallying the troops. Difficulty 4, Threat 0 as before, and Bernolf is burning Effort to get to the walls with the last troops himself.

Two more Progress Points. Eight out of ten, and Bernolf decides to join the defence in person rather than staying to babysit the last fighters having trouble getting to the walls through the chaos of the nighttime battle.

The Zombie horde The next part of the battle is a very different situation. Unlike the spectres, the walking dead are not very agile in crossing the wall, relying mostly on piling atop one another to stumble over. They are also physical opponents that are easier to hurt, though they don't much care about thrusting attacks either. Their real threat comes if they manage to generate a breach on the defenders on the wall.

There is currently one place open on the wall where a spectre is holding open the path, so Ubbskattne and Bernolf head there.

Tiastvan and Ingrid retire to a distance to watch, neither one particularly well-suited to resistance. Hilga goes off to chase the last two spectres still out in the village, who have turned towards the civilians. With Tiastvan's guidance, Hilga runs back down the ramp leading to the walls, cursing her lack of exercise.

Luck Roll to see how the spectres are positioned compared to her. She sees one of them some ways off. Given the village isn't paved or cobbled, she can use her blast of earth spell again, though this time the distance is greater. Still, at least she's not facing imminent attack this time. Difficulty 6, Threat 6. Burns Effort.

She blasts the spectre apart and tries to find the other one that vanished into the village by listening to the screams. No Profession or Skill is directly relevant, but I'll let her use half her Social for this, reasoning that she's better able than most to discover which of the screams and shouts she hears are caused by imminent spectral danger. Amidst the cacophony, she can hear cries of alarm more urgent than others and sprints there.

She sees a group of women she thinks - it's quite dark so the shapes are not particularly clear trying to fend off the spectre with farming implements and successful for the moment mainly through grit and numbers.

Luck Roll for whether she's close enough to make her spell easier. Still, the spectre is close enough to civilians that I'll consider it more dangerous than usual - Difficulty 4, Threat 5. Careful to avoid hitting the civilians, she doesn't quite hit the spectre while the closest civilian, a teenaged boy, falls over as the ground under him gives way. She quickly tries the spell again. This time she's just barely successful, blasting apart the spectre just as it's swooping in on the fallen boy like a shimmering bird of prey.

Back on the wall, Ubbskattne wants to rip the last spectre apart using her magic. At the same time, Vertjall, who's now closing in with the walking dead, sees it standing atop the wall as the last and best opportunity to salvage the original plan without having to commit to an attack that would decimate his force of walking dead. Thus, he uses his necromancy to boost its durability just as Ubbskattne launches her attack.

She doesn't know about the incoming spell so the spell she intends to use to destroy the spectre will only, if successful, wound it. Difficulty 4, 4. Necromancy is still great at this sort of thing.

Boosted by the wight king's dark power or not, Ubbskattne not only detonates the spectre in a purple flash of magic, the feedback of the combining magic is enough to Impair Vertjall back behind the wall as the psychic backlash utterly overwhelms his mind. He's incapacitated for a short while so for a short while, the walking dead are effectively leaderless, only able to carry out their straight-forward "swarm the walls" tactic.

Unfortunately, the characters do not know of his existence so cannot take advantage of this moment to attack him in any way - he's lost in the tide of the dead in the dark of night.

What follows is a gruesome scene as the walking dead clumsily attempt to scale the walls and batter down the gate with axes. The gate is not in immediate danger, so most of the troops are on the walls massacring the incoming tide of dead flesh. Without a bridgehead, the dead are not particularly threatening. Ubbskattne is only casting minor spells at this point, enough that she won't have to worry about losing Effort, and Hilga is making her way back to the walls as well, having made sure that no other foes are inside the walls.

I'm using the village's stats with Bernolf's leadership bonus. Difficulty 2, Threat 3 - the walking dead are clumsy opponents mainly dangerous because of their numbers and fearlessness. The sheer mass of the undead horde start making itself known, as the dead do not fear death and steadfastly limber themselves over the walls even with axes and spears hewing their flesh.

There are few serious wounds but through sheer mass the undead horde manages to gain the walls! Also rolling for the mustering of the last troops, despite without Bernolf's bonus because he's leading the defence instead. All of the troops are now at the walls, outnumbered but fighting to hold back the tide. Now it's time for the village sorceresses to earn their keep. Both Hilga and Ubbskattne turn their magic towards mayhem, aiming to blast back the incoming horde and buy the defenders time to get back into their positions at the top of the wall where they'll have the advantage.

Are there large rocks conveniently near for Hilga to use? Luck roll. The walls have been cleared of such obstacles and she's unable to see beneath them where there would surely be some.

Instead, she's going to move the earth underneath one of the breaches in the defences, dropping the walking dead into a pit where they'll be easier to destroy. This is a Difficulty 6, Threat 6 roll - it's a major working.

Hell yes she's burning Effort. The undead assault in her position collapses into a suddenly appearing mound, the section of wall also collapsing into a steep ravine leading up from the ground to the top of the rampart. Ubbskattne also goes for brute force, attempging to cast a spell meant to simply extinguish necromantic energies in an area, and she too is burnin Effort.

She can wipe out the entire wave over the wall near her with one Difficulty 6, Threat 6 spell. She does so, dozens of walking dead simply dropping to the ground as the dark magic animating them is dispelled, but as she does, she collides with the newly-active wight king's attempt to protect his forces, and as the psychic feedback pierces her mind in turn, she comes to realise that there is an active necromantic sorcerer in the vicinity, guiding and aiding them.

She loses a further point of Effort and is now Impaired. Are those two breaches the only serious ones? Luck Roll. No, there are two more. Bernolf himself heads the attempt to claim one, while the weary Tiastvan heads off to support the other. Ingrid quietly follows him, a fact that the weary druid doesn't notice. Let's see how Bernolf's goes. Since the dead are already up, this is harder than the fight to keep them from the walls, especially since after gaining the walls, they have the downslope advantage.

Bernolf is definitely burning Effort here. Difficulty 5, Threat 4. The counter-attack spearheaded by Bernolf manages to push the undead horde back, butchering enemies but taking casualties themselves in the process. Tiastvan doesn't have the power to anything as impressive as Ubbskattne or Hilga and is injured besides.

He decides to cast entangling spells, causing vines to erupt from the ground amidst the undead horde, gripping and stumbling them to help the defenders fight them back. Adjusted for his injuries. The spell fails utterly and Tiastvan's mind gives up as he falls unconscious from the strain. No help from his spell, but let's see how the troops without Bernolf's aid do. I'm assuming he would have taken the most serious breach, so this one will be only Difficulty 4, Threat 3. The troops are being pushed back but not altogether overwhelmed.

It's touch and go, but the dead are pushed back to the walls. The undead horde has taken such losses by now that Vertjall himself has to take part, before he runs out of cold, dead bodies to throw at the walls.

He joins the walking dead moving up the ravine created by Hilga's spell, granting the zombies around him magical protection with his last magical strength before committing to the assault. So, who's close by when the final assault commences? Hilga is, of course, since she's the one who created the ravine.

Unlikely, 76 No. Unlikely, 39 No, but not too far off. Unlikely, 96 Extreme no! She's accompanying civilians who took Tiastvan for healing. So only Hilga. There's sudden roar that accompanies the dead fighting their way up the ravine, one that sounds somehow hollow and metallic. With it, the zombies surge. Let's see how the defenders fare - Hilga can only respond once situation becomes clear to her. The zombies accompanying Vertjall have a short-term magical enchantment boosting their strength and resistance to necromantic power, plus there's Vertjall himself.

There's a clear breakthough as Vertjall, clad in maille and swinging his magical sword that cleaves shield and flesh, smashes through the defending line. The defender take casualties as the undead tide surges with him.

Hilga responds by causing the ravine behind the wight and the zombies immediately around hm to crash shut violently. Yeah, definitely Effort. She crushes multiple zombies and closes the easy way for them, delaying the next wave, but she also suffers from sudden exhaustion like nothing but magic can produce thanks to the amount of magical force she has used this night. She loses another point of Effort, leaving her with only one, and becomes Impaired. Bernolf attempts to reach the breach as fast as possible.

It's close enough, so let's say Difficulty 3, Threat 0. In his haste, he stumbles as he tries to make his way across a pile of bodies, the corpses moving underneath his feet in unexpected ways. He doesn't take damage but Vertjall has some time to cement his position before Bernolf can interfere.

So Hilga is responsible, with her and a small number of warriors the only thing between Vertjall and his zombies that are moving to guard the wall, trying to buy time for a new onslaught over the ramparts. Hilga grabs a stone - there may be no large rocks here, but there will also be some fist-sized stones lying about - and flings it at the wight king with all her magical power.

She's trying to do serious damage against a tough target but can close in fairly safely since the enemy isn't advancing. On the other hand, while the target is tired, she doesn't have a clear line of fire. She's burning her last Effort. She's momentarily overcome by fatigue as she reaches through her exhaustion and barely hears the ear-piercing clang sound of the stone crashing into steel and undead flesh, crushing bones and felling the creature to the ground.

It may not be destroyed, but it has just taken a grievous injury! And now Bernolf arrives, bellowing like a wild bear as he senses victory within arm's reach. While running, he drops his spear to pick up a battle axe fallen from a destroyed zombie as a weapon more suitable for the work ahead. He leads the troops into battle, seeking to end the battle once and for all.

Damn right he's burning Effort. Difficulty 4, Threat 3. The assault overwhelms the wounded wight king and his bodyguard and with the necromancer animating the army gone, the undead horde loses steam. They aren't destroyed, but they no longer have a guiding intlligence and are weaker and slower than before. Bernolf, too, spends his last Effort. The rest of the battle is chaos, just hacking weapons and the stink of death and an endless, grinding battle as undead and living flesh alike are cloven and felled.

In the end, the battle is won, but Harnsfjell has many wounded to take care of, and more than a few dead besides. The battle is won, but it certainly did not come without a cost, though given how much things were teetering the edge of catastrophe at multiple points, most who fought on the front lines know full well just how close the village came to defeat.

This is the end of the first chapter of the game. Things certainly kicked off with a bang, thanks to the vagaries of random generation. I don't expect this game to be this action-packed most of the time, but this was certainly exciting.

And I have to say, the system seems to have worked quite well for what it was designed for. As I said before, I'm open to questions and comments. The next post will be some paperwork including stuff about the experience system of the game , then I'm off to chapter two, which will probably involve some of that scouting that the characters were planning before they were so rudely interrupted by dark magic, undead hordes and a necromantic lord.

Such an inconsiderate lot, truly! Oh yeah, one more thing. As the armies of the western nations march to war, Izandra Colton, Robert Small, Ahlen Corander, and the other Chosen must fight their own battles against an enemy that will stop at nothing to gain his ends—even the destruction of the world itself.

I am an education consultant who works for state government in the area of curriculum. Prior to my current job, I taught American and world history at a number of colleges and universities in California, Georgia, and South Carolina.

I started writing fiction in graduate school, and never stopped. In I self-published the novella "The Labyrinth," which has had over , downloads.

Since then, I have published more than forty fantasy and science fiction books on Smashwords. My doctorate is in European history, and I live with my wife in northern California. Open navigation menu. Close suggestions Search Search. User Settings. Two possibilities exist: either we are alone in the Universe or we are not.

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