Who is tp in nba 2k12




















Dave Berri, in The Wages of Wins , writes the following:. Hollinger argues that each two-point field goal made is worth about 1. A three-point field goal made is worth 2. A missed field goal, though, costs a team 0. Given these values, with a bit of math we can show that a player will break even on his two-point field-goal attempts if he hits on On three-pointers the break-even point is If a player exceeds these thresholds, and virtually every NBA player does so with respect to two-point shots, the more he shoots the higher his value in PERs.

So a player can be an inefficient scorer and simply inflate his value by taking a large number of shots. A third and final major flaw is that you can routinely find players who have astronomical PERs due to the fact that they have played extremely limited minutes. Hasheem Thabeet's PER is While that's not an astronomical figure, it is for Thabeet.

Field goals are broken down further to include both unassisted and assisted field goals. APER does essentially the same thing as PER but it includes the two elements listed above, thereby giving it a more comprehensive feel. How I interpret that sentence: Derrick Rose is tremendous when it comes to creating his own shot, which provides him that boost.

I have previously described OWS:. As explained by Basketball-Reference , this is really a five-part calculation, the details of which can be found in the page hyperlinked to. Win Shares are easily the best metric for evaluating the offensive play of a single player because it accounts for almost everything and scales the result so that one OWS is actually equal to one win added to the team's cause.

Points Produced takes all facets of the offensive game into account: points scored, assists and offensive rebounds. Moreover, the metric is tempo-free. Similarly, I have described DWS as :.

If this calculation seems intimidating right now, imagine how intimidating it would be if Dean Oliver's couple formula for Defensive Rating was included in it. The formula's numerator is essentially a calculation of a player's marginal defensive value, or the quantifiable amount that the team's defensive ability increases while the player is on the court.

As for the denominator, it's simply the marginal points per win. In a less jargon-y sentence, the denominator uses a team's pace of play to adjust the player's contributions to a more standard rate. The metric is scaled so that one DWS is equal in value to one win added to the player's team's record. The only true flaw for WS is that while it accounts for pace of play, it's still a counting stat.

Although different from counting stats like total blocks, there is still a clear benefit to players who are on the court for a lot of minutes. Moreover, we have to rely on databases to calculate the stat for us as DRtg helps to make up the formula. I wrote on the Win Shares slide that one of the limitations was that it was a counting stat, giving the advantage to players who spend a considerable amount of time on the court. Making this a per minute stat completely takes that out of the equation, pun intended.

Michael Jordan, as is probably expected, is the career leader at 0. But because the numbers are all decimals and you commonly have to go to the second or third digit after the decimal, it's tough to easily differentiate between players.

How I interpret that sentence: Chris Paul is both very good and very efficient on a per-minute basis. Build 5 Answers In my player mode do you get more skill points for playing on a higher diificulty?

Build 2 Answers What do i have to do in the rookie showcase to get drafted to a good team? Build 1 Answer What is the best jumper to use in my player mode? Build 4 Answers How do i delete my online record? General 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Throw it down big, man! The games will be released October 4. The game's maker, 2K Sports, takes a unique approach to the touch-screen interface by offering two ways to control the game.

Classic Control is set up like your standard directional pad controller, with buttons for passing, shooting, and the all-important alley-oop button. On the flipside, you'll have buttons for stealing, blocking, and lock-down defense.

One Finger Control allows the game to be played with the computer moving the players around. It's your job to tap or swipe the screen to pass, shoot, steal, and block shots with your finger. I like to call this "office meeting" stealth mode, and controls are extremely simplified, but it also helps you see the action when playing on a smaller screen, like on the iPhone or iPod Touch.

Basketball fans familiar with the NBA 2K series on game consoles will notice that they've thrown in the Signature Style shooting animations in the iOS version of the game. Lebron shoots like Lebron, and The Black Mamba hisss!



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